Heatherberry, honey

Bah weep graaagnah wheep ni ni bong

Saturday, February 17, 2007

New module work.......

Here's what I've started so far..... A little bit of concept art, I'm going to emphasise some of the features such as the long bent neck, tall skinny legs and pot belly.

I've started modelling but haven't drawn out the image planes yet. So far, its just getting the basic shape and the geometry in the right place, trying to make it flow. I've used the new method that pete barnard showed us the other day (starting with one plane and extruding edges) and it seems to be working quite well so far, if not a little time consuming.

Update!!!!!

At long last, an update, i thought it was about time! Heres my organic project from last semester. This module im going to go for the old man thing again, but try to get much neater geometry than you can see below and im going to make the whole body.



Thursday, November 30, 2006

Jeep Willy so far.....

Just thought id put a little post up to show how my jeep (for the inorganic model assignment) has been evolving so far. Ive pretty much finished all the modelling except a couple of small things in the interior, and the texturing is not far off complete.




Tuesday, November 07, 2006

MMOFPS (Massively Multiplayer Online First-Person Shooter)


Tribes 2 (2001)
Dynamix


Tribes 2 is the sequel to Starsiege: Tribes (1998), which was one of the first online only games of its kind. It is a sci-fi first person shooter set within maps of barren landscapes featuring a combination of indoor and outdoor, vehicular and troop (ground and air) combat. Despite a number of online modes most popular is the team-based Capture the Flag.

Overall, Tribes 2 only sold 400,000 copies, which is pretty low when compared with the millions of copies sold by other MMOFPS’s, such as Halo and Battlefield 1942, yet it had a loyal following in its relatively small community. One of the main reasons the game ultimately failed and only has a few servers left currently was because it's not ‘Newbie friendly’(as I found out myself!). The game is considered to have one of the hardest learning curves which meant it takes at least 5-6 months of dedication before you could stand a chance against the more experienced players. It's definitely stacked towards the good players and the wide gap between skill levels caused problems; an experienced player could easily beat a team of 16 new players by themselves, meaning that unlike some games, you can't get lucky and kill a good player. Experienced players become untouchable. Tribes 2 also uses projectile weapons, so that you have to lead every shot, meaning the player needs to think ahead, yet another reason why the game wasn’t so successful.

Tribes 2 includes most of the same features as similar games, weaponry, vehicles etc. However, it was mostly known for its unique jetpacks and 'skiing'. These were the main controls which players needed to master in order to quickly move around the map. Skiing was actually a bug discovered by the community in the original tribes game and was not intended by the developers (the games engine could not handle the figures jumping down the hills and it just made them slide down really fast instead). In Tribes 2 they decided to implement it as a feature of the game, this also allowed players to learn ‘routes’ on the map where they could ski huge distances at high speeds.

The sequel to this was Tribes:Vengeance, but the game's weak performance (it had even more bugs than the previous games) leaves the future of the series in question. Tribes could be considered both a success and a failure; commercially it was a failure with low sales and far from casual gamer friendly. However, for those who have the time to learn, it becomes a much more challenging, strategy and skill based FPS.

(I used movies here to give those who haven't played it a feel for what the game's like, because it makes much more sense than showing stills. As games aren't still.....)



This second video was made once all key teams decided to stop playing, as the numbers had become so low. Its a goodbye video with soppy music, which i think says something about how close the communtiy had become and perhaps calls for a physchology paper on emotional attachments to games.

Tuesday, October 24, 2006

DALEK!!

Finally, I finished my dalek! Im pretty pleased with it, however, now I wished id tried making it with less polygons becaused in most areas I used a similar amount to that of the image planes.
Also, even though i put the quality on production the images here look a bit fuzzy again....

Wednesday, October 18, 2006

Indie Games Review

GISH
by Chronic Logic
http://www.chroniclogic.com/index.htm?gish.htm?id=gt1002 There are so many Indie games out there, however, 'Gish' stood out amongst the rest. He's a twelve pound blob of tar on a quest to save his girlfriend Brea, whos been kidnapped and dragged away into the Sewers of Dross. The game takes only a couple of minutes to master as poor Gish can do but a few things: a slight jump, slipperyness, stickyness and becoming heavy. Nevertheless, there are many ways in which these little tricks can transform our blob of tar into a valiant hero. Such as sliding through small gaps using slipperyness, climbing walls and walking on the ceiling effortlessly using stickyness, or smashing strange creatures to pieces by becoming heavy as you land on them.

This humourous game has a dark and grimey atmosphere created by the graphics. The characters interact well with the environment and with the physics engine the whole game comes together pleasingly, which felt like a rare find amongst many other indie games I played.

There is some inoffensive background sounds to accompany these graphics and Gish's adventure, however it can get a bit repetitive and adds little to the gaming experience.

'Gish' is one of many 2D platform games, yet its original cartoon style and simple design makes it fresh and different to the rest. This game shows how a simple idea can turn into an addictive and challenging game.

Gameplay: 9

Graphics: 8

Sound: 4

Value: 8

Tilt: 8

Learning Time: 2 min

Saturday, October 14, 2006

Learning to use html

Sorry everyone about my cheesey effects and colours! Im a complete html and any sort of programming dummy, so Ive been having a little play with html and scripting and embedded objects such as sound. It was fun, but dont worry if the sound or cursor is annoying Ill probably alter them soon!

Tuesday, October 10, 2006


I carried on with the car from yesterdays lesson. I found using the nurbs much more difficult than the polygons. Although I am pleased with the overall outcome, a few of the steps in the tutorials I probably wouldnt know how to do again because I either used an alternative method or did it by accident! Also I couldn't make the seat work.